Consume itemEditconsumable item for the party member to use. The item will be used on the current party member, you cannot chose to use it on someone else. The consumable will take effect immediately.
if (everyone == undercover) no one is under cover;
Run from BattleEdit
WinningEditA battle is won when all of the opponents run out of health points.
All party members that were alive at the end of the battle will gain experience points (XP). The harder the battle, the more XP will be earned. The lower limit of rewarded experience points seems to be 1 XP per opponent. In addition a group bonus of +10% is applied for every extra opponent killed:
|Opponents||Experience points bonus|
Winning battles is also the major source of gold in the game. Every battle has a high chance of rewarding gold to the player. When the opponent is marked with the elite badge they have an increased chance of dropping gold. On the victory screen this will be marked as “treasure found on elite”.
Opponents may also drop items when killed. The victory screen will show if and what item the party has gained after a battle. See the Items page for information on item drops.
LosingEditA battle is lost when all of the party members run out of health points.
There are no penalties for losing a battle, but you will be required to revive your party members through a fee. See reviving.